Dungeons and Degens
Dungeons and Degens
A D&D campaign run by Joy, featuring Sable Burrowbane, Merich, Brother Moro, and Celeste.
Player Characters
- Sable Burrowbane — Jeremy
- Merich — John
- Brother Moro — Paul
- Celeste — Amber
Sessions
Active Plot Threads
- Ireena Kolyana — at St. Andrew's Church with Ismark; Father Lucian has sent a raven warning (Session 19): Strahd has turned his gaze back to her and Vallaki is no longer safe after dark; party is not there; bones of St. Andrew returned (Session 13) — church protection restored but of uncertain duration; she doesn't know she had a brother
- Gertruda — Mad Mary's daughter; missing; presumably at Castle Ravenloft; party promised to find her
- Doru — vampire spawn in the church basement; not helped, not killed; situation unresolved
- Vistani curse on Sable — minor; her holy water is gone; Remove Curse or Greater Restoration needed; the caster is dead but the curse persists
- Order of the Silver Dragon — base at Argenvostholt near the Luna River; party arrived Session 19; fire dragon spirit said "my knights have fallen into darkness, save them if you can"; three revenants kneeling in chapel stood up and turned toward Celeste — combat pending; disposition unknown but hostile at present
- Madam Eva's Taroka reading — five leads: (1) ancient knowledge in Castle Ravenloft at a ruined place of supplication; (2) holy symbol buried at a crossroads of life and death — Holy Symbol of Ravenkind at Ivlis Crossroads graveyard, not yet retrieved; (3) ~~a sword and a fallen paladin in a dead dragon's lair~~ — Sun Sword found in Session 13 (Rictavio's wagon); (4) a vault behind a woman of great beauty; (5) Strahd's location
- Strahd has spies throughout Barovia; some already encountered by the party
- The midnight ghostly procession marches to Castle Ravenloft every night; the souls cannot rest
- Walter Durst — believed to be the monster in Death House's basement; sub-basement cleared but Walter was never encountered
- Rose and Thorn — ghosts still in Death House; Danki Kane remains with them
- No known exit from Barovia; the mist consumed the road behind them
- Who murdered the Durst nanny in the attic?
- The party is now Level 8 (leveled up Session 19 after killing Shia LaBeouf); departed winery (Session 19); currently at Argenvostholt — mid-exploration with combat pending in the chapel; Davian Martikov workers' campsite found destroyed (blood, no bodies); Davian's fate unknown
- Keepers of the Feather — weraraven intelligence order; Danica and Irwin are local leaders; cautious cooperation established; they will look into Miro's disappearance
- Wizard of Wines Winery — fully cleared and departed (Session 19); workers' campsite found destroyed (blood, no bodies); the Strahd invitation emerged from Shia's exploded head; party has left
- The Amber Temple — location somewhere in Barovia; Kazan found the secret of lichdom there; not yet on any map the party holds; first mentioned Session 15
- Rictavio — Van Richten; joined party as Joey V (Session 19); found at the tower; the Sun Sword situation was diplomatically not-discussed; both wagons are destroyed; Stanley is alive and Merich won custody via Animal Handling; he is now traveling with the party toward Argenvostholt; he has detailed knowledge of the Holy Symbol of Ravenkind
- Stanley — alive (resurrected Session 16); Animal Handling contest vs Van Richten won by Merich (Session 19); Merich can now Speak with Animals and has confirmed Stanley's inner life is mostly about being scratched; traveling to Argenvostholt; very good boy
- The Stone Tower (Lake Baratok) — fully explored (Session 15); Kazan's tower; permanent anti-magic field; four floors; clay golem elevator; fourth floor is Esmeralda's residence; party took long rest here
- Van Richten's Curse — confirmed via Esmeralda (Session 15): Rictavio is Van Richten; the curse (everyone he loves dies) explains his isolation; Baron Metus turned Erasmus; Van Richten staked his own son
- Milovaj — teenage altar boy; Henrik confirmed he gave the stolen bones to the vampires via the teleportation ring; Henrik last saw Milovaj three days before Session 13; Milovaj's location and current status unknown; Keepers ravens still deployed
- The bones of St. Andrew — returned to St. Andrew's Church (Session 13); church protection against Strahd restored; Henrik confessed they were given to vampire spawn using his shop as a teleportation staging zone; the teleportation circle is destroyed
- Arabelle — Luvash's seven-year-old daughter; missing more than a day; possibly near Lake Zarovich; finding her alive yields mist-passage potions — the party's best-known potential exit mechanism from Barovia
- Isaac (Baron's Man) — dead (Session 12); killed near the Black Gate; revealed posthumously to be Ireena's forgotten brother, separated in a direwolf attack as children; body disposed of; Ireena does not know; the Burgomaster's household now has a missing henchman with no public explanation
- Holy Symbol of Ravenkind — confirmed by Keepers of the Feather as significant against Strahd; St. Andrew legend confirms a raven-angel delivered it to him; Taroka prophecy points to Ivlis Crossroads graveyard; party has not yet searched it
- The Alpha Direwolf — Strahd's emissary; spoke to the party on the road; observed the fight; retreated saying "interesting"; still out there
- Miro — Toma's missing nephew; last seen scouting the road to Castle Ravenloft; party asked to send word if they find anything
- Esmeralda — Vistani monster hunter; reunited with Van Richten (Session 19); traveling with party to Argenvostholt; participated in bat fight; her account of Ravenloft still unshared; Celeste managing her character sheet
- Casimir — Dusk Elf elder at the Vallaki camp; speaks to unseen presences; significance unresolved
- The Dusk Elves — surviving remnant of a near-extinct race; no women; held at the Vallaki Vistani Camp; Casimir is their elder
- Celeste's sanity is at 4/5 — lost one point from a prophetic dream; recovery conditions unresolved
- Henrik van der Voort — interrogated (Session 13); confessed Strahd teleportation arrangement; turned over to town guards at the Festival of the Blazing Sun; guards were skeptical and consoling; fate unclear
- The Burgomaster's missing henchman — Isaac is dead; the party has no cover story for the Burgomaster's household; they were the last people seen interacting with him before he left town
- Ofelia — third hag of the Durst Windmill coven; escaped via heartstone; location unknown; coven is broken but she is alive
- The Standing Stones of Old Bonegrinder — wolf stone glows; wagon wheel stone shifted and revealed new text in Session 7; dragon, raven, gargoyle, Leshy stones still dark and cracked; unknown what activates them
- The dolls that inhabited the mound — last seen scurrying inside during Session 6; disappeared during the fight in Session 7; whereabouts unknown
- A Vistani widow at the Tser Pool camp believes her family was killed by halfling camel mercenaries — Merich told her this; she does not know the truth
- Dream Weaver's Thorn — Celeste's ring; rolls D8; now holds 29 points (5 taken from Celeste's watch in Session 18); what happens when it's full is unestablished
- Sun Sword — found Session 13; Merich currently holds it; Van Richten did not formally reclaim it (Session 19); situation is a gentleman's agreement
- Strahd von Zarovich's dinner invitation — found in Shia LaBeouf's exploded head (Session 19); fine paper, red wax seal; he says he brought them here and only he can release them; party has not responded; Van Richten advises this is likely a spirit-breaking exercise not a murder attempt
- The coffin with Celeste's name — delivered to Argenvostholt by a Vistani man who did not appear fully present; contained three swarms of bats; who sent it, and how did they know Celeste by name?