Blue Water Inn
visitedBlue Water Inn
A large two-story wooden building with a stone foundation and a sagging tile roof in the center of Vallaki. Several ravens have taken up permanent residence on the roof. A painted wooden sign above the entrance depicts a blue waterfall. Gray smoke issues from the chimney. It is the only inn in town.
Layout
The main entrance opens onto a portico where guests hang damp cloaks. The taproom is packed with tables and chairs with narrow paths between them. A bar stretches along one wall. A wooden staircase runs up to a balcony and the guest rooms above. A second balcony overhangs the eastern entrance. All windows are fitted with thick shutters and crossbars.
Wolf heads mounted on wooden plaques line most of the walls. The decor is consistent.
Rooms
Guest rooms are 10 silver per night. Each room contains two cozy beds with wolf-fur blankets, matching footlockers, a lamp on a table, a shuttered window, and two tall black wardrobes. Rooms lock from the inside.
Stable
Around the side of the building. Clean, well-maintained stalls. One gray mare occupies a stall belonging to another guest. A wooden ladder leads to a loft where dozens of ravens are perched on the railing. Signs in each stall direct patrons to see Irwin for the silver rate (one silver per night per horse). Sable Burrowbane stabled the party's horse here and named it Bill.
Staff and Regulars
- Danica — innkeeper; runs the bar; source of local knowledge
- Irwin — Danica's husband; manages the kitchen and stable
- Brahm and Bray — their young sons; help show guests to rooms; enthusiastic about the hunters
- Zoldar Zoldarovich and Yevgeny Krushkin — permanent residents; wolf hunters; regular table near the back
Keepers of the Feather Safehouse
Revealed in Session 9: the inn is a Keepers of the Feather operation. The master bedroom is a facade — too clean, clearly not where the family sleeps. Behind it:
- Attic (via trapdoor in master bedroom): 10 × 35 ft; eight-foot ceiling slanting to five feet on the west side. Four straw nests, empty. A locked iron strongbox against the north wall. A small south-facing window to the outside. Two trapdoors in the floor: one into the master bedroom, one into the boys' room.
- Rookery loft (via hidden door in master bedroom): Above the stables. Hundreds of ravens roosting in hay. A chest hidden under a pile of hay; two ravens disturbed when Brother Moro investigated; he did not open it.
Neither the strongbox nor the chest has been searched. No key found for the strongbox.
First Visited
Session 8; party took three rooms; Ismark covered the silver